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Got enough materials? You’ll craft the whole set as an individual piece. You no longer need to craft individual pieces of armor. These will be one of your largest sources of experience, and monsters are worth fighting consistently for when you want to craft better weapons and armor for your player-created Rider.Įven this process of improving your gear has been greatly streamlined for newcomers. While you’ll often be tasked with tracking down individual monsters in both the story and side content, monsters will also roam the large overworld maps you’ll be exploring. It wouldn’t be a Monster Hunter game without the, erm, monster hunting aspect, and rest assured you will find plenty of that in Stories 2. (Image credit: Capcom) A hunter must hunt In hindsight, it’s made me feel a little bad for the countless wyverns, beasts and birds I’ve had to put down over the years in other Monster Hunter games. Monster Hunter Stories 2 does such an excellent job of adding depth to monsters beyond just “this is what you need to kill, don’t ask questions,” particularly the ones directly related to the game’s story. It’s really quite bizarre to see monsters you’ve slain hundreds of times over now become your most trusted allies. This encourages players to adopt a variety of Monsties in their party to overcome a wider range of traversal options. Your Velocidrome, for example, can use those jumping platforms, but isn’t able to swim. There are aspects of the environment - such as jumping platforms, rivers and climbable vines - that can only be traversed by certain Monsties. One really cool aspect about Monsties is that they all have skill directly tied to exploration. While your starting Velocidrome (a raptor-like monster that finds itself lower down in the pecking order in other Monster Hunter games) will eventually be replaced by more powerful monsters like the draconic Rathalos, I found their partnership to be invaluable in battle and - believe it or not - actually found myself caring greatly about my stable of Monsties.